ARC/ONEStyleSpec Pro / Pulse
PACK / PULSEDIRECTION / EXPRESSIVE DIGITALSTATUS / CONCEPT

A visual system for media in motion.

Shape the signal.

Pulse carries a cinematic, digital-first identity from launch scene to working editor, mobile control surface, components, and states.

ARC/ONE / LIVE CUTSCENE 04 / 03:181080P / 60
AUDIO REACTIVE / CHANNEL 02

LIGHT
FOLLOWS
FREQUENCY.

LOW 42MID 78HIGH 61
00:00
04:12
MARKETINGPRODUCT UIMOBILECOMPONENTSSTATES

Generic is a composition problem

ENERGY NEEDS A SYSTEM.

The generic side is polished, readable, and current. Pulse changes the visual grammar so expression comes from hierarchy and media behavior, not random neon decoration.

GENERIC AI UICOMPETENT / FAMILIAR
AI-powered creativity

Create without limits.

Generate stunning visuals, collaborate with your team, and bring every idea to life.

Start creatingWatch demo
GenerateTurn prompts into visuals.
CollaborateReview in real time.
PublishExport everywhere.
PULSEEXPRESSIVE DIGITAL
ARC/ONELIVE / SCENE 04
INPUT 02 / AUDIO

MAKE THE IMAGE LISTEN.

FREQUENCY MAP / ACTIVEOPEN LIVE CUT →

Marketing surface

PULSE LANDING

The public surface opens inside the medium. The artifact carries the promise before feature copy enters.

ARC/ONEOPEN STUDIO ↗
REAL-TIME VISUAL INSTRUMENT

Every sound can move the frame.

Map audio, motion, and live input into a visual system that remains editable after the performance ends.

ENTER THE INSTRUMENT →
INPUTAudio / 02SCENEPhase mirrorOUTPUT1080p / 60
01Listen

Route a live source or recorded track into the scene.

02Shape

Map frequency ranges to scale, light, and motion.

03Perform

Move between scenes without flattening the editable system.

ARC/ONE / REAL-TIME VISUAL INSTRUMENTWEB + DESKTOP

Working surface

PULSE PRODUCT

The editor keeps the stage dominant while exposing a real interaction hierarchy: scene, mapping, timeline, and output.

ARC/ONEUNTITLED PERFORMANCE / SAVED
SCENE 02 / PHASE MIRRORLIVE INPUT
02PHASE
MIRROR
00:00
04:12
60 FPSINPUT 02 / -12 DBOUTPUT / DISPLAY 01

Narrow interface

CONTROL THE PERFORMANCE, NOT THE EDITOR.

Pulse mobile becomes a live scene controller. The active visual, input level, next scene, and emergency stop remain legible at arm’s length.

  • One live scene dominates
  • Large, deliberate performance actions
  • Signal and output state use color plus text
ARC/ONELIVE / 03:18
SCENE 02

PHASE
MIRROR

INPUT 02 / AUDIO REACTIVE
INPUT
-12 DB
NOW02 / Phase mirror
NEXT03 / Color drift
HOLD FRAMENEXT SCENE
OUTPUT 01STOP LIVE

Components and states

EXPRESSION WITH CLEAR CONSEQUENCES.

Controls stay legible under saturated color and fast decisions. State is communicated through labels, shape, and contrast, not glow alone.

ACTIONS / NAV

PS-01
GO LIVEHOLD FRAMEEND SESSION
LIVEREHEARSALOFFLINE

INPUT / ERROR

PS-02
CHANGE
Levels are read before the source is routed live.

OUTPUT LOST AT 03:18.Display 01 stopped responding. Switch to the backup output or end the live session.

LOADING / EMPTY

PS-03

COMPILING SCENE 04Mapping 7 controls and 2 live inputs.

NO SOURCE MAPPED.

Choose audio, motion, or camera input to make this scene respond.

MAP INPUT →